Priority

Craftomation 101 Priority Lists

Rank recipes, automation jobs, and upgrades—not combat tiers—so your frozen colony grows faster.

Last updated:

Priority Lists Hub

Craftomation 101 is a visual programming and crafting game set on a frozen planet. There is no combat ladder to climb. Your “meta” is throughput: which recipes unlock the next tool, which jobs deserve a dedicated CraftoMate loop, and which upgrades turn busywork into background automation. This Priority Lists Hub collects those rankings so you can decide what to craft and automate first without wasting early Stone, Coal, and Copper Ore.

Use these lists as decision aids, not rigid rules. A single-player sandbox rewards curiosity, and the full recipe list still matters when you experiment. The tiers below focus on priority—S means “do this soon,” A means “strong once unlocked,” and B means “useful but wait until the bottleneck is clear.”

What this hub covers

  • Early recipes — S/A/B ranks for the first hours: Spark, Fire, Water, Seeds, Moss Spore, Steel, and the first storage pieces.
  • Automation priority — which loops to hand off to CraftoMates first (Fire chains, feeding robots, buffers, mate production).
  • Upgrade path — Body, Head, CraftoMate, Cargo Mate, Chip, Furnace, and how that ladder feeds terraforming goals.

If you are brand new, pair this hub with the Getting Started guide and the controls cheatsheet. Mouse drag-and-drop is the core input for moving units, combining stacks, and wiring program blocks—priority lists only help after you can build Fire and keep robots fed.

How we rank priorities

Every ranking on this wiki uses the same criteria:

  1. Unlock power — Does the craft open a whole color row or a new machine family?
  2. Bottleneck relief — Does it remove a manual chore that eats attention every minute?
  3. Cost efficiency — Can you afford the inputs from Base and Yellow rows without starving Fire?
  4. Automation fit — Is the recipe stable enough to run as a visual program loop?
  5. Terraforming leverage — Does it push Heaters, Tanks, Steam Batteries, or volcano wake-up closer?

Combat strength is irrelevant. CraftoMates are workers, not DPS. A “tier list” here means job priority and recipe priority on ice.

Early game vs mid game focus

In the first session you live on Base resources: Stone, Soil, Iron, Ice, Copper Ore, Coal, Wood, Mushroom, and Moss. Yellow crafts (Spark through Spore lines) turn that pile into Fire, Water, Seeds, and bricks. Blue crafts add Steel, Glass, Wire, Magnets, and the first charged plates. Gray and Green rows then unlock Battery, Radiolamp, Storage, Heater, Rotor, Furnace, Chips, Tanks, Bodies, Heads, and full CraftoMates.

Early priority lists therefore overweight Fire reliability and robot feeding. Mid-game lists overweight Storage, Charged Steelplate, and mate assembly. Late lists overweight Cargo Mates, Steam Batteries, and the volcano wake sequence (drop a Steam Battery). Cross-check the upgrade path when you are ready to leave manual crafting behind.

How to use these pages with guides

Read a priority page, then jump into the matching how-to:

The Tools Hub holds the raw recipes and system requirements. The Updates Hub explains what changed when the game left Early Access on 2026-09-14. Official storefront and community links live on the Links Hub.

Suggested reading order

  1. Skim early recipes before your second hour.
  2. Build one Fire loop, then read automation priority.
  3. When you can craft Charged Steelplate pieces, follow the upgrade path.
  4. Keep the recipe list open as a reference card.

Priority lists shrink decision fatigue. They do not replace exploration. If a B-tier craft unlocks a joke, a screenshot, or a Discord story you want, craft it. Just know which S-tier loops keep the colony warm while you play.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Are these combat tiers?

No. Craftomation 101 has no combat ladder. Rankings here cover recipe priority, automation job priority, and upgrade order for CraftoMates and machines.

Should I always follow S-tier first?

S-tier crafts and loops remove the biggest early bottlenecks (especially Fire and feeding). Deviate when you are experimenting, but keep at least one S-tier loop running so the colony does not stall.

Where is the full recipe list?

See the Tools section recipe list, organized by Base, Yellow, Blue, Gray, and Green rows. Priority pages only highlight what to rush.

Do priorities change after the 1.0 full release?

Core recipe chains and automation goals remain useful after leaving Early Access on 2026-09-14. Recheck the full release page after major patches, then adjust loops if costs shift.

What should new players open first?

Start with Getting Started, then early recipes, then Automate Fire once Spark and Coal are stable.